Engaging tactical RPGs are a dime a dozen this generation. Especially
so when it comes to ones set in a fantasy realm rich in lore. Now lore
is something of an attraction for me, and Confrontation looks quite
promising. Developed by Cyanide Studio and based on the miniature
role-playing board game of the same name from the now defunct Rackham
Entertainment, Confrontation seems to be a pretty nice blend of active
time action and deep tactical role-playing mechanics, complete with a
rich and fantastic lore to back the setting up.
Confrontation is
set in the fantasy universe of Aarklash. Consumed by Rag'norok, the
realm is split into four factions: the Griffin, Scorpion, Wolf and the
Jackal, with the Griffin and Scorpion waging war against each other for
decades since Rag'norok's prologue. Players take on the role of a group
of elite warriors from among the Griffin, who are sent behind enemy
lines to put a stop to the Scorpion's evil plans.
Taking control
of my newfound party, it was a relatively simple affair navigating the
labyrinthian battlefields. Controls are similar to most games that fall
under the same genre. You can click on a character to select him or her,
or drag your mouse over your party to select all, or certain units.
Right-clicking will send them to the desired location or target.
Enemy
units populate each map and encounters are an interesting mix of
real-time and good old pause-and-play action. Fogs of war will shroud
the map in darkness, only revealing the surrounding area around your
party, making exploration a tricky affair. That said, exploration is
rewarded. When you encounter an enemy party, pre-empting them is a
generally sound strategy. However, get too close and they'll quickly
pre-empt you.
The pause-and-play combat system allows queuing of
attacks, spells and whatnot. It's as simple as holding down spacebar.
Doing so brings up a command menu where you can quickly select your unit
and queue up your commands. Each party member has their own unique
class spells and stringing them together is a pretty exciting affair.
It's also worth noting that timing these combos can make all the
difference in a desperate battle for survival. It's satisfying to say
the least to witness a pre-emptive stun from Zelia, while a simultaneous
buff from Darius boosts your party's survivability, followed by attack
buffs and long ranged focus attacks from Lothaire and Lanwys.
Paying
attention to what's going on with the enemy party is just as important
as planning and timing your own attacks. Enemy units that are about to
attack are surrounded by colour-coded auras. Red auras signify high
damage spells, while green auras spell annoying healing moves. Take note
of these and you can easily negate the enemy's next move. Anticipation
and counter-attacking the enemy's moves are part-and-parcel of
Confrontation's tactical edge. That said, it means that you're in for a
very slow-paced experience. It's like chess. You know, with spells and
blood.
The battle system also comes with a relatively simple, if a
little uninspired, character progression system where you can invest
points to upgrade attributes, skills, equipment and armour. Uninspired
may sound disappointing, but what's there works well and makes sense.
The flexibility and customization was a nice surprise too. Characters
are equipped with two weapon sets and can switch between them
on-the-fly. So not only are you able to upgrade character attributes and
skills, but weapon and armour proficiency as well.
I mentioned
earlier that exploration is rewarded. You will be able to upgrade to
higher tiered weapons and armour passives by scavenging the battlefield
for shiny magic glyphs. These passive abilities come in quite handy and
benefits your characters with party-wide buffs, be they armour,
accuracy, magic, or attack buffs. Unlike most role-playing systems that
accommodate freedom over choice, Confrontation's ability trees are just
that, trees that branch into two paths where choosing one passive within
a level tier will forfeit the other. It may put off the more
contemporary role-playing fans, but it's nice to see Cyanide stick to
their guns.
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